A modest pack of small tweaks essential for me. Might be practical to you.
- None of these addons need a new activity you can put in and get rid of them at your leisure.
- Below you will uncover details on the contents of the deal.
- Suggestions and suggestions are welcome. If you have any concerns never be reluctant to check with, I will try out my best to response them.
- This bullet conveys no practical facts. For what rationale is it below then, you might check with? Another a single of the zone’s mysteries maybe…
Because LD 1.2 distributes a duplicate of JSGME these addons have been packaged for simplicity of use with it. To put in, seize the addon you want from the deal, shift it to your MODS folder and activate in JSGME. Quick as snork pie. If you nonetheless insist on a handbook put in (you barbarian) you can expect to want to duplicate the gamedata folder inside the addon you like to your LD 1.2 activity folder.
Armshots do comprehensive problems to stalkers
Will make bullets that hit an enemy’s arms do comprehensive problems. This helps ease that spongy experience when you shoot an enemy in the upper body (or try out to) and the bullets close up in their arms making your focus on appear to be tankier than they definitely are.
Binoculars on 5 hotkey
LD 1.1 made the binocs use a weapon slot in its place of their regular hotkey. This will revert the binoculars back again to applying the 5 hotkey all over again.
This addon only takes result at the time you invest in NEW binoculars from a trader. Dropping and finding up your previous ones won’t do the job I never know why but the config will not update adequately on an current set of binoculars. Just invest in new ones, they are only 1850 or so, you’ve expended a lot more money on meat of questionable origin.
If the Disable thirst plugin that arrived with the LD 1.2 launch is triggering crashes for you, try out this.
F6 Hardsave v1.1
To use this, load your activity, press ESC to open up the most important menu, and there press F6 to produce a new hard preserve that will consist of the name of the stage and the present in-activity date and time. Names are prettier now much too. Screenshot below
Discipline package mod v1.2
Edits the subject package (swift launch method) to let the participant to retain professional medical goods and prescription drugs on activation. I made a decision to split this in two addons for immersion functions decide only a single. The variation is this:
- Essential: Bandages, Medkits, Stimpaks, Vinca, Anabiotics
- Extended: Every thing from simple, all prescription drugs, all forms of cigarettes.
Larger sized inventory cells
Extra or less the exact same as the addon presented with the LD 1.2 launch. This works by using an 8×16 grid, that a single works by using a 7×14 grid. Screenshot below
No squad indicators on PDA or minimap
Self explanatory if you use a minimap addon it will get afflicted much too.