Europa Universalis IV:

The History of Human Civilization is always fascinating to learn about and the experiences those old age people had isn’t something that you can do today.

Well, you can definitely experience and handle various aspects of history by playing Europa Universalis IV. Europa Universalis IV (EU IV) is a Strategy Video Game developed by Paradox Development Studio and published by Paradox Interactive.

In this game, you can control any nation within the period of the Renaissance and the Enlightenment (1444-1821). Various activities such as Trade, Colonisation, Warfare and Diplomacy can be carried out in any desirable way with complete freedom to the player.

History Of Europa Universalis IV: 

The successor to the series of Europa Universalis can be called a great strategy video game.

This game developed by Paradox Development Studio and is published by Paradox Interactive. The game was made available to the people after 13 August 2013.

In this game, you have the control over an entire nation with the time period ranging from the Late Middle Ages through the Early modern period (1444 to 1821 AD). You are allowed to do various kinds of activities like conduction of trade, colonisation, warfare and diplomacy.

Some Important Features of Europa Universalis IV:

Alternate Possible Histories:

Although you are compelled to choose a nation available in the World Map of that period, how you run a Nation with respect to various parameters like Trades, Colonisation and Warfare is completely in your hands and hence, it adds an element of the experiment in the Game.

Knowing the events in history is one thing, but making alterations and seeing drastic variations in the course of History is a very exciting thing and that’s what makes EU IV a very interesting Game to play.

Hence, even if you played the Game once, you would always find the game interesting because you can always find new and wiser strategies to play it in completely different ways.

Accurate Outcomes:

The Game will always progress very accurately according to what strategy you are implying. Many strategies can be made, some can be inclined towards War, some towards profit and progress, some towards world affairs etc.

The Great thing about EU IV is that it will always work the way your mindset is and that’s what you will enjoy a lot. Unlike various Games which have a predefined plot, EU IV provides you with the freedom to imply anything that you would like and experiment various strategies to get exact outcomes accordingly.

Realistic Progression:

In many Strategy games, where you develop your own kingdom and might compete in multiplayer, but whatever you do in your kingdom does not have a great influence on what is going outside.

But in EU IV, whether you play single player or multiplayer, as there are many other countries in the map, what decisions you make has an impact on other countries and they will affect your progress accordingly.

Hence, there are a lot of relative things to keep in mind while strategizing your gameplay. Such realistic mechanism is very rarely seen in the video gaming world.

You can encounter various affairs relating to many nations such as Russia, America, Spain, France etc and play with your mind strategy to simulate how these countries would have been due to small alterations in historic events.

Improvements over Europa Universalis III

  • Smoother Gameplay
  • Improved and enhanced UI
  • Better War Mechanics
  • Better Diplomacy
  • Better Graphics
  • A more justified difficulty curve
  • More flexible ways to play and progress
  • Better Multiplayer Mode

Overall, a very substantial improvement over the last versions of EU III are seen in EU IV

IMPORTANT NOTE: 

Only in the ironman mode, the achievements can be made. Thus, using this mode will indeed disable the console.

Note : Use < >  instead of ( ) while using EU 4command in the console terminal.

Europa Universalis 4 Cheats and Console Commands list:

One thing to remember before going further is that a lot of the codes can be disabled if you just repeat the same command. So it very important to reload the save or exiting the game will be needed.

Thing You Should Know Before Using Europa Universalis 4Cheats:

When the game is active, press ~ for the console window to displayed the console terminal. After that, you can use any codes (mentioned below). Then press Enter key in order to activate the same cheat function as mentioned.

By now, you must’ve noticed that the console is quite common in a lot of games, and is a text field where you are supposed to enter the commands to the game engine.

A lot of things are possible through the console and some of them are mentioned here.

The console can be opened using the tilde (~ or `) key on maximum keyboards which are based on English layout. But, if yours is different then try pressing the left ALT key and then press 2 which is succeeded by 1 on your numpad.

Commonly Used Europa Universalis 4 Cheats and Console Commands:

Command Effect
cash (Insert Number) [(Country tag) OPTIONAL] Extra Money
manpower (Insert Number) [(Country tag) OPTIONAL] Extra manpower (in thousands)
sailors (Insert Number) [(Country tag) OPTIONAL] Extra sailors
prestige [ ( AMOUNT) OPTIONAL] [(Country tag) OPTIONAL] Adds prestige. Gives 5 prestige if no amount is given.
legitimacy [(AMOUNT)] [(Country tag) OPTIONAL] Sets the legitimacy of the current ruler
adm [(AMOUNT) OPTIONAL] [(Country tag) OPTIONAL] Get administrative power points (if not specified, gives 999)
dip [(AMOUNT) OPTIONAL] [(Country tag) OPTIONAL] Get diplomatic power points (if not specified, gives 999)
mil [(AMOUNT) OPTIONAL] [(Country tag) OPTIONAL] Get military power points (if not specified, gives 999)
yesman Toggle AI diplomatic responses (on: always accept; off: normal response)
fow Toggles fog of war on/off
ti Toggles terra incognita on/off

Complete List Europa Universalis 4 Cheats Of Console Commands:

DLC Command Description
add_age [ ( Country tag) OPTIONAL] Set age of current heir to 15 years.
add_backer [ (prov id) ] The province becomes a backer of the current issue in the parliament.
add_baseunrest [(Province ID)] [(Base Unrest)] Adds base unrest to a province
add_cardinal Adds 1 new cardinal to a Catholic nation
add_cb [(casus belli tag)] [(target country tag)] [(Actor Country tag) OPTIONAL] Add casus belli against target country
add_claim [(Province ID)] [(Country tag) OPTIONAL] Adds a claim to the province.
add_colonist [(Country tag)] Adds a colonist to the country.
add_consort [(Target Country Tag) OPTIONAL] [(Origin Country Tag) OPTIONAL] Adds a consort from a tag
add_core [(Province ID)] [(Country tag) OPTIONAL] Add core
add_diplo [(Country tag) OPTIONAL] Adds diplomatic enroute
add_faction [(factionname)] Adds a Faction to your country
add_heir [(Target Country Tag) OPTIONAL] Adds an heir (The current heir is immediately killed.)
add_idea_group [(Idea group key)] [(Country tag) OPTIONAL] Adds the specified idea group
add_interest [(Country tag)] Add specified country tag to your interest
add_issue [(issue tag)] Adds issue to a parliament.
add_liberty_desire [(Amount)] [(Target Country tag) OPTIONAL] Adds liberty desire
add_local_autonomy [(Province ID)] [(Amount)] Adds local autonomy to a province
add_loyalty [(Target Estate)] [(Amount)] Adds loyalty to target estate
add_missionary [(Country tag)] Adds a missionary to a country
add_natives [(ProvinceID)] [(Amount)] Add natives to given province (100× [(Amount)])
add_opinion [(Actor Country tag)] [(Target Country tag) OPTIONAL] Add opinion to/from tag
add_pa [(Country tag)] Add patriarch authority to tag
add_permanent_claim [(Province ID)] [(Country tag) OPTIONAL] Add permanent claim
add_pi [(Country tag)] Add papal influence to tag
add_reformlevel [(Amount)] Adds imperial reforms to the Holy Roman Empire
add_republican_tradition [(AMOUNT) OPTIONAL] [(Country tag) OPTIONAL] Get republican tradition
add_trait [(personality tag), (heir) OPTIONAL, (consort) OPTIONAL] Add ruler personality
add_unrest [(CID Type)] [(CID Index)] [(Unrest)] Adds unrest to a faction
adm [(AMOUNT) OPTIONAL] [(Country tag) OPTIONAL] Get administrative power (default value: 999)
admiral [(fire)] [(shock)] [(maneuver)] [(siege)] [(Country tag) OPTIONAL] Create an admiral
ai_minister [(0 = army, 1 = diplomacy, 2 = trade)] Enables/Disables specific AI ministers
ai(ai) [(Target Country Tag)] Enables/Disables AI for all nations or a specific tag
aiinvalid Print invalid AI command counts
aiview Toggles additional AI info
annex [(Target Country Tag)] [(Actor Country tag) OPTIONAL] Annexes the specified tag without adding cores
army_tradition [(Amount)] [(Target Country tag) OPTIONAL] Adds army tradition to the player
authority [(AMOUNT)] [
(Country tag) OPTIONAL]
Add to a country’s authority (Inti religion)
autosave Triggers an autosave
balance Balance data dumped to game.log, with regions (development,number of provinces) and countries (tax, manpower, development, number of forts).
bearhaslanded [(Province ID) OPTIONAL] An unwise command to use
Spawns Jan Mayen.
canals Debug canals on map
cash [(Amount) OPTIONAL] [(Target Country tag) OPTIONAL] Adds ducats to the treasury. Default is 5000 ducats.
change_religion [(province ID)] [(religion)] Change religion of the province
The religions have the following identifier:
– Catholic: catholic
– Protestant: protestant
-Reformed: reformed
-Orthodox: orthodox
-Coptic: coptic
-Sunni: sunni
-Shia: shiite
-Ibadi: ibadi
-Theravada: buddhism
-Vajrayana: vajrayana
-Mahayana: mahayana
-Confucian: confucianism
– Shinto: shinto
-Hindu: hinduism
-Sikh: sikhism
-Animist: animism
-Fetishist: shamanism
-Totemist: totemism
-Inti: inti
-Nahuatl: nahuatl
– Mayan: mesoamerican_religion
-Norse: norse_pagan_reformed
-Tengri: tengri_pagan_reformed
-Jewish: jewish
-Zoroastrian: zoroastrian
church_power [(Amount)] [(Target Country tag) OPTIONAL] Adds church power to the player (Protestant religion)
clear Clears the console
clr_consort_flag [(Tag)] [(Flag)] Clears a global flag
clr_flag [(Flag)] Clears a global flag
clr_prov_flag [(Flag)] [(Province)] Clears a flag from a province
collision(debug_collision) Toggles debug display of normals/bounding boxes/collision
colonize [province ID] Colonizes and cores a unsettled province (and gets some prestige). The province retains its original culture and religion.
Note: Works also for settled provinces and keeps any previous owner’s core.
combatsound How often does the combat view give a random sound? 0-50
control [(Province ID)] [(Country tag) OPTIONAL] Changes the controller of the province.
controll [(Province ID)] [(Country tag) OPTIONAL] Changes the controller of the province.
corrupt [(AMOUNT)] [(Country tag) OPTIONAL] Sets the corruption of the country to the given amount.
country_modifier [(country tag)] [(Modifier type)] Show country modifier values.
create_march [(Target Country Tag)] [(Actor Country tag) OPTIONAL] The specified tag becomes a march (of the actor country).
culture [(Province ID)] Changes culture on a province to your primary culture
date [date in format yyyy.mm.dd] Changes current date
debug_info Toggles Debug info
debug_mode Makes some debug features available. Displays province ID, country tag, and border distance when mousing over provinces.
debug_nogui Toggles GUI on/off
debug_reload_areas Reload map areas
debug_reload_regions Reload map regions
declare_war [(attacker tag)] [(defender tag)] [(call willing allies)] Declares war between two nations (no CB)
delete_wars [(Country tag) OPTIONAL] Delete wars without removing truces
die(kill) [(Target Country Tag) OPTIONAL] The ruler (of the specified country) is killed.
dip [(AMOUNT) OPTIONAL] [(Country tag) OPTIONAL] Get diplomatic power (default value: 999)
diplocount Prints out global diploaction statistics to game.log
diplomacy_info Print summary information about currently active diplomatic relations. to console
disaster [disaster_key] Adds 100 progress to a disaster
discover [(Target Country Tag)] [(Actor Country tag) OPTIONAL] Discover capital of target tag
doom [(AMOUNT)] [(Country tag) OPTIONAL] Add to a country’s doom (Nahuatl religion)
economy Prints out global economy statistics to game.log
embrace [(Province ID)] [(institution name) optional] Embraces all institutions in a province
epicfail [(Target Country Tag) OPTIONAL] Makes all spies of target country fail
event [event id] [(Target Country Tag) OPTIONAL] [(Option id) OPTIONAL] Executes an event
exhaust [(Amount)] [(Country tag) OPTIONAL] Alter your war exhaustion
fast_diplo Ignore the date check for enroute diplomats
favors [(Target Country tag)] [(Amount)] Adds favors with target country
fervor [(Amount)] [(Target Country tag) OPTIONAL] Adds fervor to the player (Reformed religion)
form_union [(Country tag)] [(Country tag) OPTIONAL] Forms Union with target
fow(debug_fow) [(Province ID) OPTIONAL] Turns off fog of war in a province or in general
frenzy Force enable Great Power frenzy!!!
frenzy_off Force disable Great Power frenzy!!!
fullscreen Toggles fullscreen
gamespeed [speed (0-5)] Set the current game speed, pausing the game at speed 0.
god godmode on/off
help [command name] Print out all console commands or a specific command description.
helphelp Displays “No help for you!” in the command box
helplog Print out all console commands to game.log file.
horde_unity [(AMOUNT)] [(Country tag) OPTIONAL] Set the unity of a horde
ideadump Dump all countries that have generic national ideas to game.log
imperial_authority [(Amount)] [(Country tag) OPTIONAL] Increases the imperial authority of the emperor.
infinite_combat Infinite combat
inflation [(Amount)] [(Country tag) OPTIONAL] Increase your inflation
integrate [(Target Country Tag)] [(Actor Country tag) OPTIONAL] Integrates the specified tag into actor’s country (adds cores)
karma [(Amount)] [(Target Country tag) OPTIONAL] Adds karma to the player (Buddhist religions)
kill_cardinal [(Countrytag) OPTIONAL] Kills first cardinal in the list
kill_consort [(Target Country Tag) OPTIONAL] Kills your consort
kill_heir [(Target Country Tag) OPTIONAL] Kills the heir of a tag
kill_leader Kill a random leader with given death caus
leader [(fire)] [(shock)] [(maneuver)] [(siege)] [(Country tag) OPTIONAL] Creates a general with the given values.
leak Leaks memory
leak_gpu [Chunk size (bytes)] [Number of Chunks] Leaks GPU memory
legitimacy [(AMOUNT)] [(Country tag) OPTIONAL] Set the legitimacy of the ruler
low_memory Simulates a low memory alert and tries to reduce memory usage
lucky [
(Country tag) OPTIONAL]
Toggles lucky nation status.
manpower [(Amount)] [(Target Country tag) OPTIONAL] Adds manpower to pool (1000× [(Amount)]) (default 5)
map_random [(seed=-1)] [(restore)] [(nosmooth)] [(nosmoothcoasts)] [(topology)] [(terrain)] [(colormap)] [(minimap)] [(rivers)]
[(trees)]
Randomize new world part of map (heightmap, terrain, …)
map_vertextextures Toggle map rendering with vertex textures
mapmode [Mapmode type (int)] Change mapmode.
memory Prints out the used memory
mil [(AMOUNT) OPTIONAL] [(Country tag) OPTIONAL] Get military power (default value: 999)
morehumans(humans) [num] Adds more humans
msg Toggles all messages popup
native_uprising [(ProvinceID)] Create native uprising in given province
navy_tradition [(Amount)] [(Target Country tag) OPTIONAL] Adds navy tradition to the specified country
nextsong Changes the currently playing soundtrack.
nolimit_missions Removes the limit of number of major missions to choose from
nopausetext Toggles the pausebanner for nicer screenshots.
nudge Go to the nudge tool
observe_mode Changes to the observe mode
observe(spectator) Switches to play no country at all, and no longer shows messages or pauses the game
oos Make the client go oos
own [(Province ID)] [(Country tag) OPTIONAL] Changes ownership of a province
own_core [(Province ID)] [(Country tag) OPTIONAL] Changes ownership of a province and adds core
piety [(AMOUNT) OPTIONAL] [(Country tag) OPTIONAL] Adds piety. (Muslim religions) (default: +10)
pirate [(Province ID)] Starts a Pirate in a province
poll Polls valid Events
population [(ProvinceID)] [(Amount)] Adds population to a province. (Only for colonies.)
power [(stability/tech_table_key/idea_key)] [(Country tag) OPTIONAL] Adds the specified idea group
powerpoints [(AMOUNT) OPTIONAL] [(Country tag) OPTIONAL] Get power in all powers. Maximizes monarch points if no number specified.
powerspend Prints out global powerspend statistics
prestige [(Amount)] [(Country tag) OPTIONAL] Increases the prestige of the specified country. (default value: 5)
prices Price Info to game.log
print_flags Prints global flags
print_prov_flags [(Prov ID)] Prints province flags
PrintSynchStuff Prints random count and seed
protectorate [(Target Country Tag)] [(Actor Country tag) OPTIONAL] Protectorate the specified tag
province_modifier Show province modifier values.
reform [(Target Province ID)] Begin reformation in the specified province ID
refreshknowledgecount Refresh knowledge perf couner
reinitchat Posts a CChatSyncAllCommand
reload [file name] Reloads the gui or lua file
reload_canals Reload the canal bitmaps
reload_heightmap Reloads the heightmap
reload_lakes Reloads the lakes
reload_map Reloads the map
reload_provincemap Reloads the provincemap
reload_straits Update strait vertex buffers
reload_treemap Reloads the treemap
reloadfx [Arguments: map/mapname/postfx or *.fx filename] Reloads the shader
reloadinterface Reloads the entire interface
reloadloc Reloads the localisation
reloadtexture [texture file name] Reloads the specified texture
reloadtradewinds Reloads trade winds
remove_cb [(casus belli tag)] [(target country tag)] [(Actor Country tag) OPTIONAL] Remove casus belli from target country
remove_claim [(Province ID)] [(Country tag) OPTIONAL] Remove claim
remove_core [(Province ID)] [(Country tag) OPTIONAL] Remove core
remove_defender_faith Removes the defender of the Faith for the players religion
remove_interest [(Country tag)] Removes specified country tag from your interest
remove_march [(Target Country Tag)] [(Actor Country tag) OPTIONAL] make a march the specified tag
remove_rival [(Country tag)] Removes a rival.
remove_trait [(personality tag)] Removes a ruler personality.
rendertype Reports what render backend is used
reset_economy Resets global economy statistics
reset_god Resets personal deity
reset_migrate Resets the time you’ll have to wait until migration is allowed again.
reset_mission_cancel [(Country tag)] Resets time to new mission after cancelling old one.
reset_powerspend Resets global powerspend statistics
revolt [(Province ID)] Starts a Revolt in a province
revolution_target [(CountryTag)] Sets the revolution target.
rgb(rgb) [(Amount)] Prints desired amount of random color values to game.log
run Runs effects in specified file
sailors [(Amount
)] [(Target Country tag) OPTIONAL]
Adds sailors (default value: 5000)
savegame Creates an savefile.
score Score data dumped to game.log
selflearningai Enables/Disables Self-Learning AI
set_consort_flag [(Tag)] [(Flag)] Sets a global flag
set_flag [(Flag)] Sets a global flag
set_leader_trait [(personality)] Set selected leader’s personality trait
set_leader_trait [(personality)] Set selected leader’s personality trait
set_prov_flag [(Flag)] [(Province)] Sets a flag for a province
setmissionaryprogress [(ProvinceID)] [(Amount)] Sets the missionary progress for a province.
SetRandomCount Sets the randomcount to 0 or arg
show_ideas [(Country tag)] National ideas of the specified country dumped to game.log
siege [(Province ID)] Wins the siege in the specified province
smoothframelog Toggles smooth frame logging
spawn [(Province ID)]
[(SubUnit Type)]
Spawns a unit in a province
spawnactor [(Actorname)] [(Province ID)] [(Animation) OPTIONAL] Spawns an actor with an optional animation
spectate(spectate) Goes into Spectator mode
spritelevel [(Sprite level)] Sets a forced sprite level. Specify no argument to reset.
spynetwork [(Target Country tag)] [(Amount)] Adds spy network with target country
stability [(AMOUNT) OPTIONAL] [(Country tag) OPTIONAL] Changes the stability of the specified country (to maximum without value)
state [(Province ID)] Toggles State for owner of region of province.
stats Stats dumped to game.log
surrender Surrender
tag [(Country tag)] Switch tag to another country
tech [(AMOUNT)] Gets levels in all technology types
test_achievement [(achievement)] tests a specific achievement
testevent [(Event ID)] [(Character ID)] Tests an event without triggering it
testmission [(Mission Name)] Tests a mission without triggering it
texture_usage Prints texture usage
ti(debug_ti) Toggles Terra Incognita on/off
time Displays the current time in the command box.
timer Prints out debug timing info
timer_reset Resets debug timing
timer_restart Restarts (resets and starts) debug timing
timer_start Starts debug timing
timer_stop Stops debug timing
touch_test Testing touch
trust [(Target Country tag)] [(Amount)] Adds trust with target country
update_loc [localization tag] Updates the localization tag file
validateevents Validates all events without triggering it
vassalize [(Target Country Tag)] [(Actor Country tag) OPTIONAL] Vassalize the specified tag
version Prints the game version
victorycard Force enables victory cards in singleplayer
window(wnd) [Arguments: open/close] [window gui name] Opens or closes the specified window
winwars Gives max war score in all wars for the country
yesman Toggles AI positive responses (on: always accept; off: normal response)

Conclusion:

For someone with great interests in Historic Strategy Games, Europa Universalis IV is most recommended. Very few games manage to manipulate the grand sweep of history.

Europa Universalis 4 Cheats does that effectively and makes it fun to play with a decent level of complicacy and a great learning curve.